Saturday, August 2, 2008

SWOT Draft 01

Strengths

Low cost

Specific: No equipment and physical products required

Measurable: The finished design demonstrates the intended idea

Agreed upon: continually provide sketches of the development

Realistic: computer and paper based designs

Time based: week 13

Abundance of resources on creating web services and feature examples

Specific: Gain feature ideas from existing popular web services

Measurable: the features chosen adds to the products experience

Agreed upon: inspired by popular websites like digg.com, facebook, twitter etc.

Realistic: taking positive features and improving on lacking features of the current job sites

Time based: early development

Users interact directly with site

Specific: create social networking features

Measurable: Ability to vote, comment and submit data

Agreed upon:

Realistic: use existing comment template, search for voting code in php

Time based: week 7 – end of development

content is generated for us

Specific: Existing content in “careerhub” will feed our database

Measurable:

Agreed upon:

Realistic: limit entries to manageable amount (e.g. 50 jobs)

Time based:

Team member’s skills complement each other

Specific: two members works on html and css tasks while the third provide graphic design services

Measurable: Having tasks specific to skill levels done

Agreed upon: tasks match each member’s skills

Realistic: implementing our skills

Time based: end of each week

Weaknesses

Little experience in database coding

Specific: set aside time to familiarize with a database language (maybe php)

Measurable: create a sample database

Agreed upon: 2 members will go through a crash course

Realistic: The internet (tutorial sites), tutors and experienced help

Time based: 2 weeks

Time allocations may not be sufficient to cover all aspects planned

Specific: Lay out a team organizer. Specific tasks per member each week

Measurable: Each members reports back at end of week

Agreed upon: Team blog and calendar

Realistic: Google blogger and calander

Time based: Each weekend

Requiring technology we are not familiar with (search engine)

Specific: Use existing search engine, for e.g google

Measurable: Having a working search engine in the website

Agreed upon: Testing out google search with product

Realistic: google search engine, tutorial sites

Time based: by the end of 5th week

Non-native English speakers make it difficult especially in writing reports

Specific: each member does a round of proof reading

Measurable: external party read through and validate

Agreed upon: each member does at least one round of proof reading

Realistic: Members, external party and spell check

Time based: at least 1 day before due

Lack of knowledge on managing website

Specific: gain an understanding on web usability and marketing

Measurable: beta testing

Agreed upon: blog posts on survey and web beta testing result

Realistic: Books and resourses on web usability,

Time based: constant development stageOpportunities

Collaboration with university system

Specific: using data from careerhub, and featured inUQ website

Measurable: featured on UQ frontpage

Agreed upon: work with university staff

Realistic: IT staff of UQ

Time based: When basic features are working

Tutor’s experience

Specific: Attaining as much assistance in tutorial times.

Measurable: problem solved

Agreed upon: tutors and team

Realistic: Tutors

Time based: teaching hours

Low competition (dysfunctional links in current system)

Specific: create a working and engaging alternative to current system

Measurable: feedback from beta testing

Agreed upon:

Realistic: Research and testing on current system

Time based: end of development

Low possibility of gaming (abusing) the system

Specific: early stages, does not create a major impact on the system.

Measurable: focus on other aspects of project

Agreed upon: possibilities of abuse discussed

Realistic: research on current popular trends in social networking

Time based: early stages

People are familiar with increasing trends in social networking

Specific:

Measurable:

Agreed upon

Realistic

Time based

Threats

Little interest/ lack of publicity

Poor organization of data, may cause confusion for users/developers

Lack of feedback about jobs in UQ

Gaming/system abuse may happen in later stages

Identical website appears during development

RISKS

Scaling problems (crashing when a lot of users)

Viruses and hacks

Cross platform compatibility issues

Content is fully controlled externally (we don’t have a say)

Health/personal problems within team to halt production

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