Tuesday, September 23, 2008
Social Net working Web site Reserch
www.twitter.com
www.digg.com
www.facebook.com
www.linkedin.com
pipes.yahoo.com
LECTURE NOTES 24-09-08
Sell to the customers -->Z
Sell to the employers
$ & time -> customers -> output -> stakeholders -> outcomes
1) Work cost of the project and then add a profit (most common way)
2) Work the money expectation, expect of customer
When presentiing the project at the end of the semester, we have to present it for our customers (as if)
Think of the cost of our project should be...defend it! Based on the "Z"
What are the stories around our project?
Remember that we sell -> Z to customers
X and Y to clients
We differentiate it by is it better or is it cheaper?
Tuesday, September 16, 2008
Today's lecture notes - Documentation
blogs
scribbles
whiteboard
photos
sms
comments on code
project plan
SWOT analysis
code
concepts, sketches, etc
prototypes
What else needed?
iterations of code/files/etc
user feedback
user documentation, manuals, help files, etc
final report for client
portfolio
reflective report (internal)
Why & When Documentation?
--pre-project
project proposal, tender documentation
advertising
(for getting job/clients)
Concepts sketches
SWOT analysis
--early in project
project plan
contract
concepts, sketches, etc
digital prototype
--during project proper
user feedback
iterations of the code/files/etc
--end of project
final report to clients
user documentation, manuals, help files, etc
the code itself
--post project
reflective report (internal)
portfolio
email within project group
communication with client(s)
blog
-->final step: archive everything
**The project actually starts when the contract is signed (start charging the fee). Everything done before is preproject work. SWOT is a consideriation of issues before agreeing on signature.
Clients are more focused on avoiding a delay in the release of their project.
**Contracts can be renegotiated
**project plan written early and don't changed without signing off
** time tracking is an excellent resource, to bring forward to other projects, to make informed decisions, etc.
Thursday, September 11, 2008
Appraisal Report (notes)
Hey guys, here are the notes I took from each team presentation, please attach any some notes you did and I will work with the report. c-ya!
TEAM 1 ASUS WEBSITE
DESIGN: Looks clean but contains a lot of info
USABILITY: It’s basic and easy to find what the user is looking
NAVIGATION: Don’t like that it takes a lot of time to navigate
SUGGESTIONS: Could organize the info better and don’t use a lot of animation
TEAM 2 CH2 MUSIC BAND
DESIGN: The colours mimetize, could use more contrast, animation good!,
USABILITY: enhance features
NAVIGATION: should highlight menus
SUGGESTIONS: put more space between lines, use more contrast, more visibility
TEAM 3 3D MODEL
DESIGN: Very basic, USABILITY: should show menus
NAVIGATION: none
SUGGESTIONS: could animate the images..for this presentation, enhance quality
TEAM 4 IPHONE
DESIGN: enhance colours, good examples..very clear
USABILITY: be more explicit, I like the uniformity…tabs
NAVIGATION: I liked the updates feature, small changes from original paper based design to the last idea, looks simple and easy to use, I like the slide nav and the keyboard feature, very nice
SUGGESTIONS: include an alarm or sound with every new update from friends, add sound to clues, should show examples of more scav apps
TEAM 5 GND TSHIRT
DESIGN: good idea if follow a flash site…goes with the concept, enhance links
USABILITY: it’s simple should add more colour to contrast (links, etc)
NAVIGATION: the use of tags is good..global tracking awesome idea,
SUGGESTIONS: don’t fill it with a lot of animation, use sound, could use tabs
TEAM 6 CONDUCTOR HERO GAME
DESIGN: good idea and amazing concept,
USABILITY: good use of the wiimote
NAVIGATION: it’s a little fast
SUGGESTIONS: smooth animation and people, should add more colour, add real images as background
TEAM 7 UNREAL TOURNAMENT III
DESIGN: good textures and background
USABILITY:
NAVIGATION: good gaming interaction type using keyboard and cameras x,y,z moving
SUGGESTIONS: should not be very repetitive the texture in the floor, the moon should reflect on the glass, sound
TEAM 8 3 WEBSITE WITH ADVERTISEMENT
DESIGN: very plain colours, good idea for the video
USABILITY: links not very visible, organize icons within correct use of space
NAVIGATION: good use of tabs,
SUGGESTIONS: add a little animation, add more colour
Friday, September 5, 2008
Tasks
TASKS 1: Login to the system
“You want to Login to job4u website - use your UQ username and password details”
TASK 2: Browse, Pick a job and add to shortlist
“You want to find information about a job that is interesting for you and add it as one of your choices”
TASK 3: Make a comment
“You want to write about your general perception about that job ”
TASK 4: Recommend a job
“You want to vote if the displaying job is good, so others may see it in the most recommended list”
TASK 5: Apply for a job
“You want to send your C.V. to the employer”
Tuesday, September 2, 2008
Comments on prototype
I attach some pics so you can get the idea.
Taking a look at your prototypes we have some comments like:
- My career goals is not required
- Career planner is not required
- factsheets is not required
- Resuming, the whole RESOURCES area is not required
- Under "My Profile" we suggest that you cut the area and place there the shortlist and applied jobs and so on.
The possible scenarios we are going to use in the usability study will include:
- Make a comment
- Pick and apply for a job
- Recommend a job
- Add to shortlist
- Rate a job (vote)
We have 10 mins max for the presentation, so, we should meet on friday at 3:00 is ok for me.
C-ya!