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"[web2.0] reuses, combines and merges existing services into more attractive applications."
(Suzanne Boll, 2007)
Social networking sites have become a ubiquitous part of the culture.
(Esther Rosenfeld, 2008)
Recent work on peer-to-peer overlay networks offers a scalable,
self-organizing, fault-tolerant substrate for decentralized
distributed applications.
(Miguel Castro, Peter Druschel, Anne-Marie Kermarrec, and Antony I. T. Rowstron, 2002)
"In particular, we find that the links
to related videos generated by uploaders’ choices have clear
small-world characteristics. This indicates that the videos have
strong correlations with each other, and creates opportunities for
developing novel techniques to enhance the service quality."
"We suggested that the social
networks presented among YouTube videos can be explored
to enhance the scalability and QoS of YouTube."
(Xu Cheng, Cameron Dale, Jiangchuan Liu, 2008)
Hey guys, here are the notes I took from each team presentation, please attach any some notes you did and I will work with the report. c-ya!
TEAM 1 ASUS WEBSITE
DESIGN: Looks clean but contains a lot of info
USABILITY: It’s basic and easy to find what the user is looking
NAVIGATION: Don’t like that it takes a lot of time to navigate
SUGGESTIONS: Could organize the info better and don’t use a lot of animation
TEAM 2 CH2 MUSIC BAND
DESIGN: The colours mimetize, could use more contrast, animation good!,
USABILITY: enhance features
NAVIGATION: should highlight menus
SUGGESTIONS: put more space between lines, use more contrast, more visibility
TEAM 3 3D MODEL
DESIGN: Very basic, USABILITY: should show menus
NAVIGATION: none
SUGGESTIONS: could animate the images..for this presentation, enhance quality
TEAM 4 IPHONE
DESIGN: enhance colours, good examples..very clear
USABILITY: be more explicit, I like the uniformity…tabs
NAVIGATION: I liked the updates feature, small changes from original paper based design to the last idea, looks simple and easy to use, I like the slide nav and the keyboard feature, very nice
SUGGESTIONS: include an alarm or sound with every new update from friends, add sound to clues, should show examples of more scav apps
TEAM 5 GND TSHIRT
DESIGN: good idea if follow a flash site…goes with the concept, enhance links
USABILITY: it’s simple should add more colour to contrast (links, etc)
NAVIGATION: the use of tags is good..global tracking awesome idea,
SUGGESTIONS: don’t fill it with a lot of animation, use sound, could use tabs
TEAM 6 CONDUCTOR HERO GAME
DESIGN: good idea and amazing concept,
USABILITY: good use of the wiimote
NAVIGATION: it’s a little fast
SUGGESTIONS: smooth animation and people, should add more colour, add real images as background
TEAM 7 UNREAL TOURNAMENT III
DESIGN: good textures and background
USABILITY:
NAVIGATION: good gaming interaction type using keyboard and cameras x,y,z moving
SUGGESTIONS: should not be very repetitive the texture in the floor, the moon should reflect on the glass, sound
TEAM 8 3 WEBSITE WITH ADVERTISEMENT
DESIGN: very plain colours, good idea for the video
USABILITY: links not very visible, organize icons within correct use of space
NAVIGATION: good use of tabs,
SUGGESTIONS: add a little animation, add more colour
I think the video demonstrates a great way to use a low cost demo to convey a concept clearly. We might wanna use this for our usability studies or even an intro/tute for the website.
We had a chat with Ralf about the possibility of a collaboration with the CareerHub staff. Basically what Ralf said was the software used for the service was controlled externally so modifications won't be possible.
The CareerHub were also at an expense for the time they would be donating for the group so it would be favorable if they would get some sort of return from us for their time. So they propose time set aside for their staff to be accessible to us including a look into their system and "behind the scenes" work, in return our documentation be available for them to create a form of training manual for the careerhub services.
So the idea is we get to interview the staff ani ask questions on operations of the webservice and in the process of course document features and taking screenshots, which we will then form as a training manual. And in that process we will also critique the site and add suggestions based on a usability study we will be performing on user requirements and this part will be as part of our main assignment.
Then we will build a working prototype of the proposed features that demonstrates our concept.
Kill 2 birds with one stone... At least that's my interpretation of it ^^
Hi All,
Good that you are thinking outside of just what is required. That being said, remember to make sure you clearly cover the criteria. Just to reiterate the steps that you have covered in an order that may flow alright:
1. Project description (as a smart goal) and project plan description (inc. key stakeholders and key components)
2. Scope of the project - what is and isn't covered in the project (this probably should be a summary of the tasks you have listed)
3. Roles & responsibilities for team members (a blurb about each would be good, as well as how you integrate work together)
4. Tasks - Lists of tasks needed to complete the project would be good here (inc SWOT/smart perhaps) and as definite as possibly
5. Plan - When are the tasks done, how long and by who (Gantt chart would be useful here)
6. Cost Summary - Costs (link this to the plan and the tasks)
7. Expectation Management - How will you communicate between youselves, clients, users to manage the expectations of the system (this will most probably be covered tomorrow).
8. Appendicies - If there is any information you have that doesn't necessarily fit in the end.
Something like that (which is a culmination of your tasks + the criteria sheet) could work well. I would create a professional report if possible (it just looks better and makes it less throw-away as you go through the project). Definitely google each of the sections independently (there should be articles on each), may help you streamline what is required.
Hope that helps, yell if there are any problems understanding my spam.
cheers
Dekker
August 18, 2008 11:29 PM
1. Identify activities and tasks needed to produce each of the deliverables identified in the scope baseline. How detailed the task list needs to be depends on many factors, including the experience of the team, project risk and uncertainties, ambiguity of specifications, amount of buy-in expected, etc.
2. Identify resources for each task, if known.
3. Estimate how many hours it will take to complete each task.
4. Estimate cost of each task, using an average hourly rate for each resource.
5. Consider resource constraints, or how much time each resource can realistically devote to this one project.
6. Determine which tasks are dependent on other tasks, and develop critical path.
7. Develop schedule, which puts all tasks and estimates in a calendar. It shows by chosen time period (week, month, quarter or year) which resource is doing which tasks, how much time each task is expected to take, and when each task is scheduled to begin and end.
8. Develop the cost baseline, which is a time-phased budget, or cost by time period.
This process is not a one-time effort. Throughout the project, you will most likely be adding to and repeating some or all of these steps.
Step 5: Create baseline management plans.
Step 6: Communicate!
I think we will have to consider this as our sturcture of our assignment.











Low cost
Specific: No equipment and physical products required
Measurable: The finished design demonstrates the intended idea
Agreed upon: continually provide sketches of the development
Realistic: computer and paper based designs
Time based: week 13
Abundance of resources on creating web services and feature examples
Specific: Gain feature ideas from existing popular web services
Measurable: the features chosen adds to the products experience
Agreed upon: inspired by popular websites like digg.com, facebook, twitter etc.
Realistic: taking positive features and improving on lacking features of the current job sites
Time based: early development
Users interact directly with site
Specific: create social networking features
Measurable: Ability to vote, comment and submit data
Agreed upon:
Realistic: use existing comment template, search for voting code in php
Time based: week 7 – end of development
content is generated for us
Specific: Existing content in “careerhub” will feed our database
Measurable:
Agreed upon:
Realistic: limit entries to manageable amount (e.g. 50 jobs)
Time based:
Team member’s skills complement each other
Specific: two members works on html and css tasks while the third provide graphic design services
Measurable: Having tasks specific to skill levels done
Agreed upon: tasks match each member’s skills
Realistic: implementing our skills
Time based: end of each week
Little experience in database coding
Specific: set aside time to familiarize with a database language (maybe php)
Measurable: create a sample database
Agreed upon: 2 members will go through a crash course
Realistic: The internet (tutorial sites), tutors and experienced help
Time based: 2 weeks
Time allocations may not be sufficient to cover all aspects planned
Specific: Lay out a team organizer. Specific tasks per member each week
Measurable: Each members reports back at end of week
Agreed upon: Team blog and calendar
Realistic: Google blogger and calander
Time based: Each weekend
Requiring technology we are not familiar with (search engine)
Specific: Use existing search engine, for e.g google
Measurable: Having a working search engine in the website
Agreed upon: Testing out google search with product
Realistic: google search engine, tutorial sites
Time based: by the end of 5th week
Non-native English speakers make it difficult especially in writing reports
Specific: each member does a round of proof reading
Measurable: external party read through and validate
Agreed upon: each member does at least one round of proof reading
Realistic: Members, external party and spell check
Time based: at least 1 day before due
Specific: gain an understanding on web usability and marketing
Measurable: beta testing
Agreed upon: blog posts on survey and web beta testing result
Realistic: Books and resourses on web usability,
Time based: constant development stageOpportunities
Collaboration with university system
Specific: using data from careerhub, and featured inUQ website
Measurable: featured on UQ frontpage
Agreed upon: work with university staff
Realistic: IT staff of UQ
Time based: When basic features are working
Tutor’s experience
Specific: Attaining as much assistance in tutorial times.
Measurable: problem solved
Agreed upon: tutors and team
Realistic: Tutors
Time based: teaching hours
Low competition (dysfunctional links in current system)
Specific: create a working and engaging alternative to current system
Measurable: feedback from beta testing
Agreed upon:
Realistic: Research and testing on current system
Time based: end of development
Low possibility of gaming (abusing) the system
Specific: early stages, does not create a major impact on the system.
Measurable: focus on other aspects of project
Agreed upon: possibilities of abuse discussed
Realistic: research on current popular trends in social networking
Time based: early stages
People are familiar with increasing trends in social networking
Specific:
Measurable:
Agreed upon
Realistic
Time based
Little interest/ lack of publicity
Poor organization of data, may cause confusion for users/developers
Lack of feedback about jobs in UQ
Gaming/system abuse may happen in later stages
Identical website appears during development
Scaling problems (crashing when a lot of users)
Viruses and hacks
Cross platform compatibility issues
Content is fully controlled externally (we don’t have a say)
Health/personal problems within team to halt production